THE «QUEST NARRATIVE» RECEPTIVE MODEL IN MIKHAIL SHISHKIN’S STORY «BLIND MUSICIAN»
نویسندگان
چکیده
منابع مشابه
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne is a possible counter-example to this hypothesis; i.e. a game with a strong focus on narrative which is not easily understood as a quest game. The writer suggests that this, and other similar games, could better be understood...
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Many studies have examined tactile perception and simple auditory perception in the blind, but none have previously investigated the neural basis of musical ability in this group. This topic is of particular interest because it has been suggested that early blind individuals may possess advanced musical skills (such as absolute pitch). Presumably, these skills could be the result of neural plas...
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This paper will describe technical developments within the Kidstory project aimed at moving the technology used within schools to aid the acquisition of storytelling skills in young children away from the model of one or two children sitting in front of a monitor. We are aiming towards scenarios of larger groups interacting naturally with responsive objects that hide the manner in which they co...
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Although there are many theories about how creativity might contribute to a knowledge-based system, none has yet been built that can transform its own logic in a way that will further generate emergent logic, or even produce an artwork independent of human prescription. Perhaps this is because current formalizations of creativity do not take in account an insider’s view of how it operates. This...
متن کاملQuest Patterns for Story-Based Computer Games
As game designers shift focus from graphical realism to immersive stories, the number of game-object interactions grows exponentially. Games use manually written scripts to control interactions. ScriptEase provides game designers with generative patterns that generate scripting code to control common interactions. This paper describes a new kind of generative pattern, quest patterns, that gener...
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ژورنال
عنوان ژورنال: Vestnik of Kostroma State University
سال: 2020
ISSN: 1998-0817
DOI: 10.34216/1998-0817-2020-26-1-160-165